Breaking the fourth wall in videogames

Source
Being and value in technology / Terrone, Enrico [edit.]; Tripodi, Vera [edit.]-p. 163-186

Doors

Source
2021,
Author(s)
    Stefano Gualeni, Nele Van de Mosselaer, Diego Zamprogno, Rebecca Portelli, Costantino Oliva, Eva Škerlj Prosen, Stefano Gualeni

Questions and confusions regarding ambiguous (non)fictionality

Source
The Junkyard: a scholarly blog devoted to the study of imagination- (2021.03.10) p.

Ludic unreliability and deceptive game design

Source
Journal of the philosophy of games - ISSN 2535-4388-3:1 (2021) p. 1-22
Author(s)