The students get acquainted with a set of technologies such as interactive learning programs, interactive whiteboards, student response systems, tools for collaborative writing, wikis, spreadsheets, relational databases, electronic learning environments, serious games, mobile systems, simulators and tests. These technologies will be deonstrated, evaluated and presented as part of individual and group assignments.
The students get acquainted with a typology in order to be able to classify technologies according to their potential affordance in the learning and teaching process.
The students get acquainted with a number of models (Educational Engineering, TPack ...) in order to determine the added valua, role and shape of required technologies in function of concrete learning situations.
The students as group assignment will have to discuss a current theme, and as individual assignment the application of the theme to their own specialisation. This year's themes are:
- Interactive exercises and tests
- Construction Tools
- Presentation tools
- Student Response Systems
- Social Tools and Networks
- Open Educational Resources
- Virtual Environments
- The use of mobile devices inside & outside the classroom
More detailed information will be given in the Study Guide.