DiGRA is the international association for academics (and professionals) who research digital games and associated phenomena, with DiGRA Flanders being the Flemish chapter. It encourages high-quality research on games, and promotes collaboration and dissemination of work by its members. On Friday November 30th 2018, the next DiGRA Flanders conference is planned at the City Campus of the University of Antwerp.
For the DiGRA Flanders conference, we welcome research from a range of disciplines that study digital games themselves as well as topics related to the study of digital games. From an interdisciplinary point of view, this research can come from the intersection between communication and media studies, social sciences, cultural studies, design, education, health studies, computer sciences, etc. In addition to digital games, the scope also includes several forms of advanced immersive media like virtual environments (VEs) and simulations. Finally, we encourage submissions using a wide array of theoretical and methodological approaches (including but not limited to critical/rhetorical, qualitative, and quantitative research methods).
Accepted topics are broad and this list is far from exhaustive, but research needs to be related to at least one of the following concepts:
- Digital entertainment games
- Games for learning/serious games/persuasive games/DGBL
- Game design
- Augmented/Virtual/Mixed Reality “games”
Abstracts can be submitted online until October 14th 2018, at midnight. We welcome an extended abstract between 500-1000 words (excluding references), using the APA 6th style and as a Word document or a PDF file. The submissions should also make clear what the status of the proposed work is (finished or work-in-progress), and if it will be ready for oral presentation.
Notification of acceptance will be sent in due time.
Organization & Questions
The DiGRA Flanders 2018 conference is jointly organized by:
The coordinator for the DiGRA Flanders 2018 conference is Rowan Daneels (University of Antwerp), together with DiGRA Flanders chair Lars de Wildt (KU Leuven) and vice-chair Jasmien Vervaeke (Ghent University). For all questions, you can contact Rowan Daneels (firstname.lastname@example.org or 03/265.56.732).
- 9:15 - Welcome Reception
- 9:45 - Welcoming word
- 10:00 - Videogames and the Paradox of (Interactive) Fiction - Nele Van de Mosselaer (University of Antwerp)
- 10:25 Subversive Ludic Performance: Towards a framework for analysing gender role enactment in digital games - Kilian Biscop & Steven Malliet (University of Antwerp)
- 10:50 Games of Social Control: A Sociological Study of Addiction to Massively Multiplayer Online (Role-Playing) Games - Cindy Krassen (KU Leuven)
- 11:15 - Coffee break
- 11:35 The Flemish/Belgian Game Industry - David Verbruggen (Flega vzw, Kortrijk)
- 12:00 Developing ‘Antigraviator’ - Mike Coeck (Cybernetic Walrus, Antwerp)
- 12:25 Developing ‘The Almost Gone’ - Jeroen Janssen (Happy Volcano, Leuven)
- 12:50 - Lunch / Networking
- 13:50 - Howest DAE Research: immersive game technology projects and use cases - Vicky Vermeulen (Howest DAE Research)
- 14:15 Visualisations to Support eSports Spectator Experiences - Sven Charleer (KU Leuven)
- 14:40 Exploring Wheelchair-Accessible VR Gaming - Kathrin Gerling (KU Leuven)
- 15:05 - Coffee break
- 15:25 - Player 2 Don’t Press Start: “Secondary Players” and “In-Person” Game Spectatorship Practices - Julie Delbouille (University of Liège)
- 15:50 The Ambivalent Motivational Power of Game Elements in Education: Nuancing the Gamification Debate - Rob van Roy (KU Leuven)
- 16:15 - Closing word
The venue for this meeting is the University of Antwerp, City Campus, Building C. (room C.001). Prinsstraat 13, 2000 Antwerpen.
Attendance at the conference is, as always, free of charge. However, registration is required and can be done online until November 23rd 2018.