Meta Quest 3S
The Meta Quest 3S is a cost-effective VR headset offering features like hand tracking, spatial audio, and full-colour passthrough. While it lacks integrated eye tracking, it is a versatile tool for simulating immersive environments. The headset can be used to explore decision-making processes, social interactions, and cognitive responses in virtual settings. Its affordability and ease of use make it ideal for large-scale studies and practical experiments. Though lacking advanced tracking capabilities, the device can still support various types of research, including those investigating human behaviour and interaction in immersive digital environments.
Amount: 2
Ray-Ban Meta
The Ray-Ban Meta smart glasses seamlessly combine technology with everyday eyewear. Equipped with a 12MP camera, open-ear speakers, and voice assistant functionality, they offer a discreet way to capture real-time interactions and behaviours in natural settings. These glasses are particularly useful for studies examining social dynamics, attention, and non-verbal communication. Researchers can observe and record how individuals interact with their environment without disrupting the flow of natural behaviour. This unobtrusive design enables the collection of data on user engagement, reaction to stimuli, and social interaction, providing insights into spontaneous human behaviour in everyday contexts.
Amount: 1
Renkforce 360°-glasses
The Renkforce RF-VRG-200 is a passive VR headset designed for smartphones, offering basic immersive functionality through adjustable lenses and support for 360° content. Its affordability and compatibility make it suitable for social science research exploring spatial awareness, user interaction, and behavioural responses in controlled virtual scenarios using widely accessible mobile technology.
Amount: 30
HTC Vive Pro Eye
The HTC Vive Pro Eye features eye-tracking technology, which allows researchers to capture precise gaze data in virtual environments. Its high-resolution displays and large field of view make it suitable for studies that require detailed attention tracking, such as exploring cognitive load and focus during tasks. The eye-tracking capabilities are particularly useful for investigating gaze patterns, visual attention, and how individuals interact with digital stimuli. Additionally, its integration with VR platforms makes it adaptable to a wide range of experimental designs, offering the opportunity to simulate complex scenarios and track responses in real-time, providing valuable insights into cognitive and attentional processes.
Amount: 1